Artist Statement Submitted 2014I am interested in using early game imagery to have a discussion with the art, artists, and ideas I enjoy. Visual memory aids our understanding of the economies of representation in computer graphics exactly the same as it guides us through a painted image. In the case of the Shinobi Marilyns, 50 years of art history and even more of popular culture allow a field of gold paint, candles, or pills to read easily as Marilyn Monroe’s face. Varieties of media employed then generate a deep exploration of her flawed character.
However, Sigourney Weaver (as Ellen Ripley) depicted in multiple low resolutions, palettes, and gaming systems becomes unreadable in spite of similar pop-cultural conditioning, resulting in portraits that fail as portraits. I emphasize this error of representation by infusing the portrait with textures and bright colors inspired by glitch art culture, wherein visual information is purposefully broken via computer coding.